Thriving in complexity


The world around us are getting ever increasingly hard to understand and predict in the way that we are used to. Simply taking a system apart and studying the elements and making useful models out of them seems to fail more often than not. Systems thinking is by many regarded as an essential tool for dealing with this kind of complexity, where unpredictability and ambiguity is the name of the game. The thing is that even though systems thinking is regarded as a new science, it is not an easy task to get a hang of. Not only is it mind-bending and frequently counter-intuitive, there are also numerous different schools of thought that frames things very differently and are useful for different things.


the deep, deep rabbit hole that is Systems Thinking

thriving complexity: kids party at home

kids have the time of their life
but not how you planned it
you are into damage control

that’s why I started outsourcing this

A system is never the sum of its parts; its the product of their interactions

– Russell L. Ackoff

As system is more than the sum of its parts; it is an indivisible whole.

It loses its essential properties when it is taken apart.

– Russell L. Ackoff

An organization is a system and the performance of a system depends more on how its parts interact than on how they act when taken separately.

– Russell L. Ackoff

=> introduces the soft parts, the social part of socio-technical

Book: Ackoff’s Best: His Classic Writing on Management

Types of systems

  • deterministic: parts -> no purpose; whole -> no purpose
  • animated: parts -> no purpose; whole -> purpose
  • social: parts: you are part of a team -> purpose; whole: team -> purpose
  • ecological: parts -> purpose; whole -> no purpose

Sociotechnical Systems Design

this is what defines agile, but in fact this was defined in the 60s

The perfect agile team has been thought of in the social sciences in the 60s => Sociotechnical Systems Design

people in an autonomous team have needs, they search for:

  • elbow room
  • variety
  • continual learning
  • meaningfulness
  • mutual support and respect
  • desirable future

again defined by social science in the 60’s

Complex Environment - Sociotechnical System

Complex Environment & Sociotechnical System

Assessing the impact of new technology on complex sociotechnical systems, Oosthuizen & Pretorius, 2016


social and technical parts interact

Ackoff -> open systems theory

The biosphere includes both the individual and the environment, not as interacting parts, not as constituents which have an independent existence, but as aspects of a single reality which can be separated only by abstraction.

– Andras Angyal, 1941

a system and an environment cannot be separated

=> a system cannot be understood without its environment

=> you are taking away something very important when taking the environment away

the team is exposed to an environment, if you don’t know the environment, you cannot understand the team

what we often do is to create a closed system; we do that because it is easier to reason about that

System in two levels of environment

Merrelyn Emery

  • the task environment
  • the global environment

3 types of systems

  • type II: placid clustered: dominant before the industrial revolution
  • type III: disturbed reactive: in the industrial area until second world war < 1950
  • type IV: turbulent: after world war II > 1950

DP1 and DP2

DP1: redundancy of parts

=> bureaucracy: every part does only one task

=> hierarchy: only the person at the top is responsible, all others are irresponsible

=> Taylorism

DP2: redundancy of functions

every part of the team need to be able to do more than one thing

Merrelyn Emery, The Current Version of Emery’s Open Systems Theory

fragility towards resilience

  • Type II: placid clustered -> DP2
  • Type III: disturbed reactive -> DP1
  • Type IV: turbulent -> DP1 -> DP2

=> new DP2

DP1 vs new DP2

DP1: simple org with simple jobs: you don’t want to try to change things here -> fragile

new DP2: simple org with complex jobs -> resilient

de Guerre, Open Systems Theory and the Two-Stage Model of Active Adaptation

you have to move from hierarchy of individuals to a hierarchy of functions => no power hierarchy

STS design was intended to produce a ‘win-win-win-win’: human beings were more committed, technology operated closer to its potential and the organization performed better overall while adapting more readily to change in its environment.

– Pasmore et al

Emery: www.socialsciencethatactuallyworks.com

As soon as people are forced to compete, they have to look after their own interests an so self interest comes to dominate life in a DP1 structure. All the team building in the world cannot change this dynamic.

– Merrelyn Emery

=> competing is not helpful when we are trying to collaborate, we can try to spread knowledge, because now the power is on sharing, not in keeping it.

It is only when the people involved work out their own design that the necessary motivation, responsibility and commitment to effective implementation is present.

– Fred Emery & Merrelyn Emery, 1974

=> one does not simply impose designs